Image source: TYPE-MOON MOVIE on YouTube

With over eight million downloads to its name, to call the smartphone game Fate/Grand Order a “success” is a bit of an understatement. At this past AnimeJapan 2017, with the largest booth in the convention’s history, there was a hell of a lot of Fate/Grand Order on display, including a highly anticipated new VR app.

Fate/Grand Order VR feat. Mash Kyrielight is a new VR app being developed for the PlayStation VR virtual reality headset. The app was announced back in January and a preliminary playable demo was put on display at AnimeJapan 2017. Due to the overwhelming demand, people wishing to try the demo out had to apply to an online lottery. As I’ve mentioned in the past, I’m a bit of a fan of the Fate franchise and both a fan and an active player of Fate/Grand Order itself, so given the opportunity to try out the new VR app, I pounced right on it.

The demo begins with the player waking in their quarters inside the Chaldea Security Organization. The game heroine and demi-servant, Mash, enters and greets the player.

After a brief conversation that is interrupted by a call from the Chaldea lead scientist, Da Vinci, the scene switches over to a training room—but not before a scene of Mash changing clothes, complete with a fan service moment.

For the training, the player is given the choice to select one of three options. Each option leads to a different sequence where Mash dances about while the player uses a megaphone to cheer her on. After the training, Mash tries out the results of her brief training with some acrobatics with her giant shield and, after a particularly enthusiastic jump, ends up landing on the player momentarily causing the field of view to go white.

After waking the player, Da Vinci interrupts again with a report of an emergency situation that needs immediate attention. Mash informs the player that they need to head out and turns to run as the scene slowly fades to white and the program ends.

Overall, the program itself was about ten minutes or so in length. It felt very similar to the various demos I’ve tried out at several Tokyo Game Shows; entertaining but limited interactivity. It’s far from a full game, but otherwise quite satisfying for a fan of Fate/Grand Order.

The aesthetic and animation felt natural and convincingly brought the character and world to life. More than anything, the app felt like a playground where fans can further explore—if in a limited manner—a different side of a world they’ve come to love and enjoy.

The creators have not made any official announcements as to their plans for the future of the app, so it’s possible that what was experienced at AnimeJapan 2017 was not the completed version and additional content is still in the works. Personally, there’s a certain ballroom scene from the latest chapter that I’d like them to recreate in VR…

Currently, Fate/Grand Order VR feat. Mash Kyrielight is not available for purchase or download and no public release date has been announced.

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